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This button pops up a list of available projects. Choose
one to add out of a collection of predefined projects,
i.e. to add its classes, methods, interactives in the opt-menu
and initial entries for the scene-tree.
The existing projects are described in chapter Projects 8.
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This button pops up a list of added projects. Choose one
to remove its user-interface part and its methods. The other things
like classes cannot be removed savely.
Delete one of the previously added projects.
This will free your options menu of no longer used buttons and rulers.
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Some export formats. This button opens a layer with buttons for
every available output-format. It will be visible in every menu.
Normally you will press PostScript to save the current contents of the
graphics window as a postscript file -- a window with various options
will appear, press to start (see section 4.3.11.1 for a
detailed description of the PostScript config layer).
There are also platform-specific output-options for post-processing
tools like renderers and ray-tracing-programs.
Some drivers need machine licences.
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Read a graphic-STate file
*.st
into the graphicdevice (see below).
Unfortunately most of the rulers and sliders will
control the relative position (because tha absolute values cannot be
determined), so they will be set to middle position.
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- Write the current graphic-STate as a file
*.st
.
It consists of the current state of the light, surf, and trans menu (the
camera itself will be saved too, but the will not show, that the
camera is active. If the default coordinate system has been configured, it
will be saved and restored either. If you create a new file you should add
the extension .st to the filename.
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- Select a grape file *.gr
and read or write objects in the new GRAPE XDR archiving format (which is
machine-independent, is able to handle references and can easily be
extended for new classes, see 5.7). Data files in the old format
can still be read.
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Send a method to the current object by typing the method's ASCII name
or choosing from a list.
The list contains all methods which make sense to be sent to the current
object. Many methods (without arguments) are designed as
user-sendable methods but are not worthy enough to have an own
button.
(For programmers: these are the methods with the suffix ``
-send
''.)
You can walk through the hierarchy of all superclasses since their
methods might also be useful.
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- Replace the standard display method
"display", so that any change of control will cause the sending of the
new method to the current object. As above you can walk through the class
hierarchy. Some display methods have own interactives, which will be added
to the option menus. These interactives will automatically be removed, if
the specific display method is no longer in use. As mentioned above, you
need to understand the GRAPE displaying concept (refer 4.3.5) to understand this selection. (For programmers: all methods with
the suffix ``
-disp
'' are listed.)
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Open a persisting layer with several switches.
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Toggle between grid style and patch style.
With grid style active, no filled polygons are drawn, but only their
outlines.
This speeds up the display process very much and is therefore recommended
when working with objects that contain many polygons.
In patch style, filled polygons are drawn;
around lines (Triang1d's) a pipe is drawn, and points are displayed
as spheres.
If you want the lighting to take effect, you need to select patch style.
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- A Checkbox: suppress the graphic output to save time.
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- Use this Checkbox to switch the GraphicDevice
between single-buffer mode and double-buffer-mode.
If supported, double-buffer-mode suppresses flickering but sometimes
has less colors.
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- toggle depth-cueing.
With depth-cueing enabled, lines drawn in grid style seem like
``vanishing in the depth'', because the parts further away are
drawn with darker colour.
Not every machine is capable of depth-cueing, however.
If GRAPE seems to have problems drawing lines, try to switch depth-cueing
off.
In general, if depth-cueing and light-model (i.e. patch mode) are
both active the results will be somewhat unpredictable.
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- Draw the graphic window contents once, useful if you
have switched off and want to see the current state.
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- full screen graphics: the graphics window is enlarged
to full screen size.
To leave this mode, just press the middle mouse button.
Full screen viewing is most useful for making photographs of your geometry.
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- close the layer.
Next: Walking Through the Time
Up: Data Hierarchy Tree and
Previous: Data Hierarchy Tree and
SFB 256 Universität Bonn and IAM Universität Freiburg Copyright © by the Sonderforschungsbereich 256 at the Institut für Angewandte Mathematik,
Universität Bonn.