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The Five GRAPE-Menus

Most of the time, you will interact with GRAPE through the control panel. Have a close look at it: at the top there's a row of buttons which allow switching between the five menus (and an Exit button to leave the program):

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This row of buttons will always stay there; it is common for all menus. The concept of menus mainly serves the purpose of saving space in the control panel; imagine a control panel crowded with all interactive objects at once!

Located at the bottom of the control-window are a copyright-message and a message-field with up to three lines for general use. Projects display their name, author and version string here, some routines print out a special use of the mouse-buttons, some other methods display their current or termination state. At startup it should contain the current GRAPE-version-string.

Pressing the tex2html_wrap43302 button will give you an advice how to get context sensitive help where the programmers found it helpful: simply press Control-MiddleMouseButton over a place you want to get help for; after having read the message press tex2html_wrap43328 to close the help window.

The menus are designed to fulfill different tasks:

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Create and manipulate light sources illuminating the scenery. Their colors, directions, and positions can be influenced.

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Edit surface properties. Surface properties define coloring and shading of surfaces.

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Move, scale or rotate the scenery; this affects the current transformation matrix.

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Managing facilities, which includes many general operations. This menu is automatically selected when you have started GRAPE.

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Options menus. The project-specific environment is built up here.

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Exit the event-loop (normally to exit the program).



SFB 256 Universität Bonn and IAM Universität Freiburg

Copyright © by the Sonderforschungsbereich 256 at the Institut für Angewandte Mathematik, Universität Bonn.