maximize
[1] R. Strzodka and A. Telea. Generalized distance transforms and skeletons in graphics hardware. In Proceedings of EG/IEEE TCVG Symposium on Visualization VisSym '04, pages 221-230, 2004.
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We present a framework for computing generalized distance transforms and skeletons of two-dimensional objects using graphics hardware. Our method is based on the concept of footprint splatting. Combining different splats produces weighted distance transforms for different metrics, as well as the corresponding skeletons and Voronoi diagrams. We present a hierarchical acceleration scheme and a subdivision scheme that allows visualizing the computed skeletons with subpixel accuracy in real time. Our splatting approach allows one to easily change all the metric parameters, treat any 2D boundaries, and easily produce both DTs and skeletons. We illustrate the method by several examples.