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Step_Button

  (subclass of 9.1.3.2 Button)

An autorepeating Button. If you press and hold a mouse button above a Step_Button it will repeatedly call its action.

To use a Step_Button simply create it by

button = (BUTTON *)GRAPE (Step_Button, "new-instance")
        (method, instance, "name");
instead of
button = (BUTTON *)GRAPE (Button, "new-instance")
        (method, instance, "name");



SFB 256 Universität Bonn and IAM Universität Freiburg

Copyright © by the Sonderforschungsbereich 256 at the Institut für Angewandte Mathematik, Universität Bonn.