A further subclass of Scene is TimeScene. A node in the hierarchy of class TimeScene has additionally a local time and a pointer to a dynamic object. The object of the TimeScene is always a section at the current local time of the dynamic process. This is the simplest way to include dynamic objects into the hierarchy.
typedef struct timescene { ... /* superclass structure */ double time,object_time; INSTANCE *dynamic; char *dynamic_method_name; int sync; } TIMESCENE;
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