Instances of this class always belong to a geometry because they don't have their own coordinate arrays. For a description of the methods which are not documented here see Triang1d. The methods are almost identical to the Triang1d methods, the only real difference is that instead of triang->x/y/z[i] one has to use cons->geom->x/y/z[cons->vertex[i]].
#CLASS Cons : Root { TRIANG2D *geom; /* pointer to geometry to which cons belongs, it should only be changed with "set-geom" */ int number_of_points; /* number of points */ int max_number_of_points; /* maximum number of points */ int *vertex; /* indices of the points in geom */ int flag; /* flag for ACTIVE, DISPLAY etc */ };
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