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- (MESH2D *)GRAPE(mesh, "display")()
-
MESH2D *mesh
The Mesh2d instance mesh is rendered on the standard device
in a default
manner. In patch and texture mode the elements are displayed as flat shaded
patches, in grid mode the edges of the elements are drawn.
- (MESH2D *)GRAPE(mesh, "isoline")(select, highscal, colorbar)
-
- (MESH2D *)GRAPE(mesh, "isoline-disp")()
-
- (MESH2D *)GRAPE(mesh, "isoline-select-disp")()
-
MESH2D *mesh
int select
double highscal
COLORBAR* colorbar
These two display-methods draw isolines and iso-patches on the mesh. For
having nearly the same functionality the drawing is done in both cases by
one method "isolines" just differing in the flag select:
select=0 means call
from "isoline-disp", select=1 indicates call from "isoline-select-disp".
In grid-mode "isoline-disp" draws equidistant isolines with respect to
the
colorbar, that means line-distance, colors and min/max-values are
taken from
colorbar. "isoline-select" just draws selected isolines.
In patch-mode iso-patches are drawn, the select-display version additionally
draws the selected lines. Texture mode offers the same functionality as the
HMesh2d-version, see 5.3.2 for details.
All modes additionally allow
to extrude the mesh in z-direction according to the function-values.
By this a simultaneous function-graph/isoline-display can be obtained.
- (MESH2D *)GRAPE(mesh, "vect")(double length, double width, double dist,
-
double color_scal, double offset_scal, double min, double max)
- (MESH2D *)GRAPE(mesh, "vect-disp")()
-
MESH2D *mesh
These methods offer the same functionality as the Fe2d-analogon.
- (MESH2D *)GRAPE(mesh, "function-graph-disp")()
-
MESH2D *mesh
This method draws the instance mesh not as a plain mesh but the nodal
z-coordinates are shifted by a multiple of the nodal function-values. The factor of this multiple can be changed in the options-layer for this
display-method.
- (MESH2D *)GRAPE(mesh, "geometry-graph-disp")()
-
MESH2D *mesh
Similar to the "isoline-disp" method, this method also draws
isolines/iso-patches
on the mesh. Instead of corresponding to the current function,
these isolines
belong to the z-coordinate-function of the mesh. Thus real geometry-isolines
are drawn. This method is faster than using the function-selector and
choosing the function z-coordinate, which gives the same result.
- (MESH2D *)GRAPE(mesh, "shrink-disp")()
-
MESH2D *mesh
Similar to the standard display-method this one draws each element by a
shrinked patch or shrinked polygon depending on the grid-patch mode. The
shrink-factor can be changed by a corresponding ruler.
Next: Other Methods on Mesh2d
Up: Mesh2d
Previous: Memory Methods on Mesh2d
SFB 256 Universität Bonn and IAM Universität Freiburg Copyright © by the Sonderforschungsbereich 256 at the Institut für Angewandte Mathematik, Universität Bonn.